Some Game Design resources I found incredible useful throughout my game design time.
The best book if you want to get started with designing games for actual players. Focusing on the general tasks of a game design and and her role in creating the experience we call “game”.
Rules of play conveys the abstract components of game play; Rules & Systems. How they are related, working together, forming something weird that becomes alive as soon as something from the outside interacts with it.
What do players actually want from a game? What is the underlying need that makes us play and not care about anything outside of the magic circle? Learning it is! A short but inspiring read.
All fields of game design are summarized and dealt with. Chapters build upon each other and the best feature of this book actually is the exercise at the end of each chapter.
Tutorials & Learning
- Game Design 101 http://critical-gaming.com/gamedesign101/
- Unity3D Tutorials http://unity3d.com/learn/live-training
- These two sites by Ian Schreiber are extremly useful. I recommend starting at day 1 and then work your way through:
- Daniel Cook: http://www.lostgarden.com/
- Raph Koster: http://www.raphkoster.com/
- Jamie Madigan: http://www.psychologyofgames.com/
- Game Dev: Game Design Dojo
- Board Games & General Game Design: Game Design Round Table: http://thegamedesignroundtable.com/
- Rambling about games: Idle Thumbs https://www.idlethumbs.net/idlethumbs/
- Interviews & Insights: Brainy Gamer http://www.brainygamer.com/the_brainy_gamer/podcast/
- In depth interviews with key figures from current games industry: Tone Control https://www.idlethumbs.net/tonecontrol
- Strategy Games: Three Moves ahead https://www.idlethumbs.net/3ma/
- Game Dev and Design General: http://www.quartertothree.com/fp/category/game_podcasts/
- Daily Game Reviews (german): http://insertmoin.de/
- Game Dev and Design General: http://coreelementspodcast.blogspot.de/